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1. Eve Needs Instances - in Player Features and Ideas Discussion [original thread]
I know some will hate this idea. But games are suppose to be fun. Why can't it be that there are areas on Tranquility where people can have never end, PVP fun. FFAs. Assuming you have a ship that is. Possible with events that pop up every now and ...
- by Thy Collector - at 2010.11.06 05:53:00
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2. UI speed improvement suggestion - in Player Features and Ideas Discussion [original thread]
^^ This. Or change the way information is loaded in windows, so it can load in the background after a window is opened (with large letters saying "Loading") that does not hang the whole client.
- by Thy Collector - at 2010.10.25 14:39:00
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3. 1600 and 3000 cap charges - in Player Features and Ideas Discussion [original thread]
well... i think it would be nice... although my blaster rokh with 2 large cap boosters seems to be working out pretty well. So... not really sure why i commented here.
- by Thy Collector - at 2010.10.22 20:04:00
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4. Capital Cyno Generator - in Player Features and Ideas Discussion [original thread]
Wait... what's wrong with how it is now? Did you get hot-dropped by a couple of carriers the other day? Sub-caps are still very viable, and battleships are gonna be back at the top after Incursion and the fighter-bomber nerf. Either find a new t...
- by Thy Collector - at 2010.10.22 15:35:00
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5. Combat Logistics - in Player Features and Ideas Discussion [original thread]
Better Idea: Make it so logi pilots get on kill mails when a repped team-mate is on a killmail.
- by Thy Collector - at 2010.09.12 14:29:00
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6. Improve Graphics Engine - in Player Features and Ideas Discussion [original thread]
Eve can have great graphics, until you zoom out. Then it becomes increasingly ugly. Ships and stations become more noticeably blocklier. I know the modules are reduced for better performane, but do I have to notice it as much as i do now? As sha...
- by Thy Collector - at 2010.09.09 16:52:00
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7. Boobytraps - in Player Features and Ideas Discussion [original thread]
Originally by: ShahFluffers Edited by: ShahFluffers on 26/07/2010 19:52:20 Stuff... Slight difference though. This wouldn't be like mines in that they aren't proximity triggered.
- by Thy Collector - at 2010.07.26 20:48:00
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8. Missile Launchers? visuals - in Player Features and Ideas Discussion [original thread]
Originally by: Fluffy Maniac Only one problem: CCP will have to COMPLETELY redesign nearly every ship in the game They are working on upgrading the textures and/or models of the ship now (remember the scorpion). So it is possible that ...
- by Thy Collector - at 2010.07.06 22:19:00
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9. Ship Insurance...Not Inline..!! - in Player Features and Ideas Discussion [original thread]
Edited by: Thy Collector on 28/06/2010 13:34:25 I have never known faction ships to ever get full insurance price for a similar reason t2 ships don't. It would make them too easy to replace. This is CCPs way, which I agree with, of preventing ...
- by Thy Collector - at 2010.06.28 13:34:00
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10. What needs to be done before Incarna - in Player Features and Ideas Discussion [original thread]
1. Optimize the client for multiple open clients, including, but not limited to, reduce memory footprint, easier to tab between clients (maybe a tab). 2. New interface with fewer drop-downs and right clicks and more drag and drop. 3. Combine LP Sh...
- by Thy Collector - at 2010.06.14 19:15:00
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11. Removing NPC Loot completly. Tier 1 Meta 1-4 Industry. - in Player Features and Ideas Discussion [original thread]
Maybe there is a small possiblity that this is on the planning board, but because nobody is dedicated to fixing and updating the website, the Drawing Board page will never show it. :(
- by Thy Collector - at 2010.06.14 16:45:00
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12. Lagg - in Player Features and Ideas Discussion [original thread]
If the system (or surrounding systems) are filled with a lot of people, Especially if they are fleeted and/or fighting, then it is indeed server side lag. Most instances if loading a grid while jumping, or a generally lag of responsiveness from y...
- by Thy Collector - at 2010.06.07 11:38:00
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13. Market upgrade - in Player Features and Ideas Discussion [original thread]
There are some sections of the market that have extremely long list that can take forever to load and make finding that one item you want difficult. Items such as armor plates, armor hardeners/resistants, shield hardeners/resistances, warp scramb...
- by Thy Collector - at 2010.05.19 07:08:00
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14. Titans are wimps - in Player Features and Ideas Discussion [original thread]
Actually I think Titans are the amongst the closet to properly scaled ships in the game. My biggest pet peeve is that motheships (super carriers) are said to be the second largest ship in the game and also too big to fit in stations, yet they are ...
- by Thy Collector - at 2010.05.17 15:22:00
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15. bring back the old titan DD,or get a bloblycutter - in Player Features and Ideas Discussion [original thread]
you must be in one of those groups that come with three bombers against a large battleship fleet, and then only attack one at a time in 5+ minute interval, attack the battleships, and then wonder why they are still there. 3 bombers can already c...
- by Thy Collector - at 2010.05.17 07:28:00
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16. bring back the old wob wob wob noise for warp scrammers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever "You can not warp, because you are warp scrambled." <- want this back! ^^ seconded Now i just wonder why my ship has tried to warp yet.
- by Thy Collector - at 2010.05.02 04:52:00
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17. Corp Taxes v Corp Dues - in Player Features and Ideas Discussion [original thread]
I agree with the OP. I've been in several corps with similar situations and the ability to have a dues system built into the game only makes sense. Its just like the rent system of offices, only for people.
- by Thy Collector - at 2010.04.25 18:31:00
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18. Set center, and other random miscellanery. - in Player Features and Ideas Discussion [original thread]
If only you were a dev I would cry with enjoyment that I'm not the only one who's notice have of this stuff and that something was being done about it. But sense your not a dev... /Supported
- by Thy Collector - at 2010.03.09 17:53:00
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19. Identification - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 only problem i see is that in most fleets certain ships are targeted first, ewar and ships with lighter armor are generaly first to go while bigger more heavyer ships are generaly locked down to the best of the fl...
- by Thy Collector - at 2010.02.26 19:44:00
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20. Identification - in Player Features and Ideas Discussion [original thread]
Issue: It is way to easy to identify what ship a specific person is flying. While sometimes this does not make a difference, when in combat with a well-known enemy, it is not uncommon for either side to identify valuable people in a fleet battle. ...
- by Thy Collector - at 2010.02.26 18:07:00
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